

Virtual Reality & Digital Engineering platform
Virtual Reality (VR) technologies give researchers the opportunity to conduct experiments in life- like virtual scenarios in a safe, controlled, measurable and repeatable way. Additionally, VR can be used simultaneously with other equipment from the FCBG (such as EEG, fMRI, motion capture.
The VR & Digital Engineering team makes knowledge and expertise in the VR field accessible to all users at Campus Biotech and beyond.
The VR platform provides support for the development of 3D content and scenarios, in collaboration with the users (mainly from academic research) and for all kinds of devices (tablet, smartphones, VR, mac, windows, linux).
A continuously growing library of developed software and technical set-ups is available, allowing faster development of new experiments as well as on-need demos.
Co-development with research laboratories is also possible for promising and innovative projects that could benefit the entire community.
Equipment
Meta quest 2, Meta quest 3, Meta quest pro, Pico neo 3 pro exe, Pico 4 Enterprise, laptops VR Ready, android Tablet, iPad, Motion Capture room ready to use, Booth VR ready including PC and HTC Vive pro Eye, Microsoft HoloLens 2
Expertise
3D interactive app development on multiple platforms.
Expertise in VR, interactive app development, and link with general engineering. Motion capture integration and usage.
MRI VR + MRI motion capture development. Bio feedback integration.
App optimisation for physiological and research data capture. Server architecture for applications.